GMing Lessons #11: Practicalities of Carrying Weapons and Armour in RPGs

03 May GMing Lessons #11: Practicalities of Carrying Weapons and Armour in RPGs

I found this video the other day. It’s a very interesting take on the practicalities of carrying weapons and armour in a medieval or classical period setting. What do you think? Is this realistic? More importantly, would this enhance or detract from your games?

Personally, I basically like it. It’s yet another reason why wearing plate armour day in and day out would not be a comfortable or enjoyable experience! So less people would wear it – also due to the amount of upkeep and work you would have to do it. I think armour like brigandine would be much easier to take care of, still with great protection – and maybe a few isolated pieces of plate, like a helmet, greaves and arms, something like that. But then again, if you’ve got a page to care for your armour every day, go for it!

Related:  GM Lessons #5: "Secondary" Characters

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