[vc_row][vc_column][vc_column_text]We all learn lessons as Game Masters (GMs), also known as Narrators, Storytellers, Referees and so on. Running a Tabletop Role Playing Game is a big challenge, and can have huge rewards in terms of the fun you can have! So check out these lessons we’ve learnt ourselves – and we hope they help you the same way they’ve helped us!
GM Lessons #1: How to Run the Most Epic Combats Ever
GM Lessons #2: Running An Open World RPG
GM Lessons #3: The Importance of Free Will
GM Lessons #4: When is Railroading Acceptable for a GM?
GM Lessons #5: “Secondary” Characters
GMing Lessons #6: How to GM Dynamic Combats
GMing Lessons #7: The Importance of Initiative!
GMing Lessons #8: Why the Best Villains are Optimists
GMing Lessons #9: Running Epic Battles
GMing Lessons #10: Show Don’t Tell in GMing
GMing Lessons #11: How to Make Combats Important
GMing Lessons #12: Practicalities of Carrying Weapons and Armour in RPGs
GMing Lessons #13: Running Dynamic Combats
GMing Lessons #14: Making the Best Infected Campaign Ever
GMing Lessons #15: My Gaming Revolution
GMing Lessons #16: How to Make One-Shot Adventures
GMing Lessons #17: Questions That Must Be Answered
GMing Lessons #19: Use Your Best Ideas
GMing Lessons #20: Cooperative Storytelling is the New Black
GMing Lessons #21: How to Transition Into Cooperative Storytelling
GMing Lessons #22: Do The Unexpected
GMing Lessons #23: Story in Combat
GMing Lessons #24: ONLY Use Combat to Advance the Story