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11 May GMing Lessons #12: Running Dynamic Combats

Posted at 23:13h in GMing by Oliver 0 Comments
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I had an amazing game last night, and it really inspired me to write some more about Dynamic Combats. We were playtesting our epic fantasy game Myths of Khoralla, and shit just got real. To cut a long story short, our hero ends up finding himself confronted with a...

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09 May Game Design Lesson #1: Things I Wish I’d Known When I Started Game Design

Posted at 14:22h in Designer Diary by Oliver 6 Comments
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I’ve been looking back over my progress with Immersion RPG and its settings over the past 5 years, and whilst at first my reaction was, “What the hell was I doing for these 5 years?!” on second glance I realise just how much I’ve learnt....

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03 May GMing Lessons #11: Practicalities of Carrying Weapons and Armour in RPGs

Posted at 13:01h in GMing by Oliver 0 Comments
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I found this video the other day. It's a very interesting take on the practicalities of carrying weapons and armour in a medieval or classical period setting. What do you think? Is this realistic? More importantly, would this enhance or detract from your games? Personally, I...

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29 Apr GMing Lessons #11: How to Make Combats Important

Posted at 13:44h in GMing by Oliver 0 Comments
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Have you ever found that sometimes combats can seem to lack punch? They start to seem like “just another combat” that the players have got to get through. “Oh, it’s a goblin encounter, okay,” and then the players go through their well-rehearsed system of blasting...

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11 Apr GMing Lessons #10: Show Don’t Tell in Gming

Posted at 15:39h in GMing by Oliver 6 Comments
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There’s an old saying in writing: “Show Don’t Tell.” Essentially, this means that you should show what something is, or who a person is, by their actions, by examples, etc., rather than just talking about them. For example, you could say, “Joe is an angry man,” or...

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