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03 Mar Game Design Lesson #8: When to Lock Down and Charge Cards on Backerkit

Posted at 06:56h in Game Design Lessons by Oliver 0 Comments
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Infected! has been my first-ever Kickstarter experience, and as part of it I chose Backerkit to help me manage my fulfillment and pre-orders. I figured I wanted people to have the option to continue to purchase the books and limited-edition materials like the Narrator Screen...

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29 Feb Game Design Lesson #7: Art. What Is It Good For?

Posted at 02:36h in Game Design Lessons by Oliver 2 Comments
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If you're creating an RPG, you're likely to fairly rapidly come up with a problem...

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11 Feb Alpha Blue and Girls Gone Rogue – An Interview with Venger Satanis

Posted at 08:26h in Blog by Oliver 0 Comments
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Venger Satanis has been featured here before, and now he's back with a brand-new work recently released, called Alpha Blue, and its companion piece Girls Gone Rogue which is on Kickstarter now. I caught up with him for an interview - check it out! ~Oliver R. Shead Hey...

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30 Jan Game Design Lesson #6: Road to Kickstarter: Where Do You Start?

Posted at 05:28h in Game Design Lessons by Oliver 0 Comments
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So you're confident that your product is good, that what you've got to offer the crowd is something that people will want to pay money for...

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08 Jan “Infected!” Short Fiction – You Won’t Believe The Ending!

Posted at 09:08h in Designer Diary by Oliver 0 Comments
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Some of you may recall that I ran a competition for Infected! when the Kickstarter was on. There were quite a number of good quality entries, and it was rather difficult to judge because of that very point (learnt some lessons there, I can tell...

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Immersion Studios is run by a bunch of passionate gamers, keen to see their ideas reach others, and enrich their gaming experiences.

Of course, our first line of interest is the Immersion RPG series of games, beginning with Infected! and moving on to several more soon.

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